Thanks, obso. I plan on adding more paths straight to the middle point, which will rise out of the water when a team caps the 2nd/4th CP.
I know I built cubemaps just before uploading the map; is there anything else I have to submit along with the .bsp itself, because I don't have the checkerboard texture show up?
I will resize the spawnrooms; currently I am having some problems with the playerspawns, as two days ago BLU spawned in the RED base, so something must still be wrong.
I must've set the sound to loop on accident; I'll fix it in the next release. I'll also remake the doors, which are an important part of the map (the original idea was for both points to open up when the middle was capped; this would vary gameplay a bit, and give the enemy team a choice of whether to cap the second point, opening a larger entrance, or whether to rush the final CP through a smaller door; need opinions on this).
Thanks for all the kind words and criticism, I'll make sure they go into consideration when editing it again, I've got too much school crap right now to take anything for serious. Remember that the BLU ship and the path leading up to it are definitely
not final; I just needed something to use as a placeholder, the final will be much nicer. Oh, and I'll rename the readme as well
