Polarity

jpr

aa
Feb 1, 2009
1,094
1,085
Yeap, a new thread, since the last one has been forgotten.
This is ctf_polarity, a 6-flag territorial ctf map. There are 6 flags, 3 for each team, and you have to capture the other team's flags in order. The team to capture all 3 enemy flags first wins.
The map is divided into 5 areas. Each team has an A, B and C area, and then there's the center area, plus the spawnrooms of course. Unlike in normal ctf maps, you don't take the enemy flag to where your team's flag is, but a separate capture room near the spawn.

Okay, I've fixed the purple stuff now...
 
Last edited:

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173

jpr

aa
Feb 1, 2009
1,094
1,085
Why does everything always go wrong with my maps? I forgot to bspzip those Youme's custom dev textures and shit happened. Should be fixed now though. I swear right now I feel totally demotivated to continue making this
 

drp

aa
Oct 25, 2007
2,273
2,628
it happens to everyone!
maybe take a break from it and come back to it at a later time.

it's definitely shaping up to be a great ctf map.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Why does everything always go wrong with my maps? I forgot to bspzip those Youme's custom dev textures and shit happened. Should be fixed now though. I swear right now I feel totally demotivated to continue making this

Hah. I hear ya. I ran compile on vast for my map, 17 mintes.. then forgot to make env_cubmaps.

so recompiled with cubemaps..

then released that my CTF flags were reversed..

sp recompiled etc etc.

you want to hit your head against the wall.