Questions - Skybox, cameras, T-junction etc.
Hi there!
I'm still working on my map pl_launch/blastoff and it's going pretty well.
Here's some WIP screens just for the sake of it. I'm finishing up Stage 2 right now.
Anyway, I have some issues that I require some assistance with.
I'm supposed to make a "making of"-film to show in school to conclude our projects (my project being the map). I want to make some interesting camera work and not just make a demo in spec-mode. I have seen this in use in a Team Fortress 2 Engineer Tribute video (can't remember the name). Can anyone point me in the right direction of a tutorial explaining on how it works etc?
Secondly, I'm including a rocket in the map that is part skybox, part "in-map" (like final dustbowl cap). Anyhow, I was just wondering if there is any trick to easily align the two models? Trial and error; or?
I'll add questions to the thread if I come up with any more.
Hi there!
I'm still working on my map pl_launch/blastoff and it's going pretty well.
Here's some WIP screens just for the sake of it. I'm finishing up Stage 2 right now.


Anyway, I have some issues that I require some assistance with.
I'm supposed to make a "making of"-film to show in school to conclude our projects (my project being the map). I want to make some interesting camera work and not just make a demo in spec-mode. I have seen this in use in a Team Fortress 2 Engineer Tribute video (can't remember the name). Can anyone point me in the right direction of a tutorial explaining on how it works etc?
Secondly, I'm including a rocket in the map that is part skybox, part "in-map" (like final dustbowl cap). Anyhow, I was just wondering if there is any trick to easily align the two models? Trial and error; or?
I'll add questions to the thread if I come up with any more.
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