Oilchange

KotH Oilchange Rocket Car 1

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YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
638
586
YOYOYO submitted a new resource:

Oilchange - It doesn't matter if you win by an inch, or a mile..

Take a left turn off route 66 onto the "Valor and Champions'" race track, where Blutarch and Redmond are up to their usual petty pickets.
Conquer the hill and take control of the fuel to make sure that darned other brother doesn't get a head in this race!

This is a koth collaboration project between YOYOYO and Rhamkin, which expirements with a unique rotated center point and bi-use buildings.

I just got 3 things to say: God bless our Mappers! God bless tf2maps! and GENTLEMENN. START...

Read more about this resource...
 

IceCreamMachine

L-1: Barely know how to map
Sep 13, 2023
35
28
Where da oil?

1717879153916.png
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
638
586

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
638
586

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
638
586
YOYOYO updated Oilchange with a new update entry:

SH-BOOM

Officially 45% prettier!
-started a 3d skybox
-Shaping and colouring some buildings to prepare for detail
-Very small gameplay tweaks
-No more Sightline from the bleachers!
-Improved spawn/lobby

-DISPLACEMENTS
-I don't fuckin know anymore
-"I tire of Pornography" (quote from refined gentleman Rhamking)

MADE SOME CUSTOM ADVERTISEMENTS! (more to come)

Read the rest of this update entry...
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
638
586
YOYOYO updated Oilchange with a new update entry:

WE JUST HIT BETA BABY

-Middle has been 80% detailed !!
-Added a car wash. very important.
-Fixed(?) loud ass car noise. just dont play on full volume and you'll be fine. no more BRBRBRBRBRB (Thanks Sprinkles
-Area portals! Hint brushes! better skybox! map should play much smoother, even with the added stuff.
-No true 3d skybox yet, but everything has been set up for one. (Thanks brokk)

Added:
HOTEL! RESTAURANT! GET IT WHILE ITS HOT!
Spawns have become a museum and repair shop respectively
DUST FOR THE CARS...

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Fiddleford

L3: Member
Feb 21, 2020
117
76
good enough :)
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
638
586
YOYOYO updated Oilchange with a new update entry:

Everybody's lookin for a way to get real real gone.

Is that an Artpass I smell? The gas fumes and fresh tire rubber sure seems to indicate it.
Welcome to the first layer of Oilchange's canvas -
  1. Almost No dev textures!!
  2. Restructured buildings for blue and red
  3. diner
  4. 3d skybox (possibly to be fully demolished and redone. we're all still learning here)
  5. better optimization
Due to the intense shift from beta one to beta two, here are...

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YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
638
586
YOYOYO updated Oilchange with a new update entry:

This Oil is going to. be. CHANGED.

After many months in the Shop we are finally ready to release the new and improved
King of the Hill OILCHANGE!

Let's go over some.. changes
  • 99% Artpassed every nook and Cranny
  • Including new, shiny Custom content from:
@FGD5
@Pinewabble
and
@Square
Just to give you a taste, FGD5 has supplied us with many Vehicles, including fully animated steering and drifting on the...

Read the rest of this update entry...
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,032
1,332
Now that the map has hit RC, here's some feedback

20250401124110_1.jpg
-It doesn't make sense for a popsicle stand to have a stove instead of a freezer. Also the sign is way too scratched
20250401124124_1.jpg
-plaque is wrong
20250401124135_1.jpg
-the sized up thick rale texture used for these platforms doesn't look all that great
20250401124158_1.jpg
-these glass cases could use a lil something to make them look more interesting
20250401124206_1.jpg
-not only are these all the same news paper clippings, but the tire doesn't fit in the case
20250401124233_1.jpg
-this sign is a mess
20250401124311_1.jpg
-tire lighting is messed up under these stairs, maybe disabling vertex lighting could fix it?
20250401124428_1.jpg
-the cobble texture on this building is weird and while I get what you where going for with the pillars, it really doesn't work.
20250401124452_1.jpg
-car is clipping into the roof here
20250401124515_1.jpg
-tire is oddly dark. Perhaps disable vertex lighting or using an info_lighting could fix it
20250401124529_1.jpg
-plaques are wrong
20250401124536_1.jpg20250401124542_1.jpg
-Disable vertex lighting on all these tires
20250401124621_1.jpg
-What is this supposed to be?
20250401124633_1.jpg
-again, disable vertex lighting on all this junk
20250401124740_1.jpg
-very weird lookin rock. I get what you're going for but it could really use some work.
20250401124840_1.jpg
-these cars are a really neat idea
20250401124905_1.jpg
-not too bad for brushwork but could use a model
20250401125014_1.jpg
-should have a griddle instead of a stove and the sign is also squashed stretched
20250401125050_1.jpg
-textures don't align here
20250401125109_1.jpg
-could maybe use a custom kill icon?

Overall the map is pretty dope, just a few more things to fix up. As for the layout, there are parts that feel like they are a bit overly tight in order to fit the theme instead of for any gameplay reason but for the most part it looks good. As this is RC1, I'm treating this as if it's fully finished so some of this feedback may be stuff you already plan on addressing.