Some questions on custom content

Evatron

L2: Junior Member
Oct 23, 2021
56
1
1. How are custom soundscapes added to the soundscape_manifest.txt?
In order for a map's custom soundscapes to work they must be added to the soundscape_manifest.txt. This is an existing game file and i don't understand how a custom map can add itself to the list without overwriting the existing file. This obviously being a problem for distributing the map to people with other custom soundscapes on their soundscape_manifest.txt

2. How is custom content other than textures and sounds packed?
This is kind of lazy for me to ask as i haven't experimented with VIDE recently in this regard. I have used it to pack textures and sounds before but i recall a long time ago having issues with it packing model files.

3. How do i assign a custom tf_english.txt to a map?
I want to alter some messages and only want it to apply to one map. Can this be done?

4. How the hell do i 'precache' sounds?
Google has not helped and it is a haunting error. Which is weird because it spams my console yet the sounds still play anyway. I need to know how to do this.

Thanks
 
Last edited:

gidi30

L2: Junior Member
Sep 24, 2022
77
29
1. you dont add it to soundscape_manifest.txt you add them to a map specific soundscapes_<mapname>.txt file
2. it works the same way for everything however VIDE isnt recommended anymore most people use compilepal now
3. you dont
4. they are automatically precached when you add them to any sound playing entity unless you are using vscript where you have to use the precaching functions
 

Evatron

L2: Junior Member
Oct 23, 2021
56
1
1. you dont add it to soundscape_manifest.txt you add them to a map specific soundscapes_<mapname>.txt file
2. it works the same way for everything however VIDE isnt recommended anymore most people use compilepal now
3. you dont
4. they are automatically precached when you add them to any sound playing entity unless you are using vscript where you have to use the precaching functions
thanks. how come VIDE isnt recommended anymore?

also regarding 4, the console is bombing me with the "SV_StartSound: [x] not precached (0)"
 

gidi30

L2: Junior Member
Sep 24, 2022
77
29
VIDE isnt recommended anymore because compilepal is just way better since you can just tell it to pack stuff and it finds everything automatically and it also gives you easy access to all the advanced compile options.

And is it talking about your own sounds or some other sounds?