Is trigger_teleport still working?

Angrasion52

L1: Registered
May 9, 2022
11
0
So I had a question about it, is it still working?? Because I was making a teleporter with the right step on a map for TF2, I named the info_teleport_destination with tele_room. And then I put it at the remote destination, but then when I decompile the map and go to the trigger_tele and the result is nothing, I can't teleport to the destination. Is this a glitch or is trigger_teleport not working in TF2 or am I doing something wrong? If it's no longer working is there any alternative for it?


trigger_teleport :

trigger_teleport.jpg



info_teleport_destination:

info_teleport_destination.jpg
 
T

The Asylum

Have you checked the flags tab? The flags tab will have a list of entity types that can be toggled to allow/disallow
 

TF2CutContent

Banned
Nov 26, 2010
59
82
Definitely check the flags tab of your trigger_teleport entity, like Asylum suggested. I can remember having issues with teleporting years ago when working on a map for my idle server, because I forgot to enable the flag to allow clients to teleport.
 

Angrasion52

L1: Registered
May 9, 2022
11
0
I already check the flag and the entity is already check-marked but it still not teleport me


download.jpg
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,259
1,000
... but then when I decompile the map ...
I assume you meant you *compiled* the map?
Load the game, type `developer 1` in console and load the map. Do you get any errors or information messages in console when the map loads and when you try to use the trigger? If you want you can log the console using `con_logfile logname.log`.
 
T

The Asylum

You can also use info_target as a teleport destination, in fact that's what I've been using for all my Pipeball maps and I've never had a problem. Try using info_target instead of info_teleport_destination
 

Angrasion52

L1: Registered
May 9, 2022
11
0
I assume you meant you *compiled* the map?
Load the game, type `developer 1` in console and load the map. Do you get any errors or information messages in console when the map loads and when you try to use the trigger? If you want you can log the console using `con_logfile logname.log`.
I tried it and when I approach the trigger there are no error messages on the console but it also still not teleporting me
 
Last edited:

Angrasion52

L1: Registered
May 9, 2022
11
0
ok
You can also use info_target as a teleport destination, in fact that's what I've been using for all my Pipeball maps and I've never had a problem. Try using info_target instead of info_teleport_destination
so I tried it out and it is teleporting me but! It's teleporting me to the void and not to the info_target :|
 

TF2CutContent

Banned
Nov 26, 2010
59
82
ok

so I tried it out and it is teleporting me but! It's teleporting me to the void and not to the info_target :|
Raise the info_target up a bit so it's floating above the ground. If you try to put a teleport endpoint flush with the ground, there's a chance you'll end up stuck inside the brush work of the map. Gotta add a bit of distance below the endpoint and the ground.
 

Angrasion52

L1: Registered
May 9, 2022
11
0
Raise the info_target up a bit so it's floating above the ground. If you try to put a teleport endpoint flush with the ground, there's a chance you'll end up stuck inside the brush work of the map. Gotta add a bit of distance below the endpoint and the ground.
I do put the info_target floating above the ground, but it only teleports me once. And when I go to the trigger_teleport again it doesn't teleport me
 
T

The Asylum

Well, I'm out of ideas. All you should really need to do is make a tele brush, a target, and tick the appropriate flags. Have you tried making a test map, just a hollow box with a teleport brush, a target, and a player start? That's my go-to solution whenever something I'm trying to do in a map ends up going fucky.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,259
1,000
Please upload the VMF for inspection.