.

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
You've tied a displacement to an entity, which will break your map.
You also have many invalid brushes, meaning that once again the game will not compile.

In the future for these types of things, use the Interlopers Errors page to check your logs, you can use it to find any major issues while compiling.
Hmu if you need any further help.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
So you do not have an option like shown here in your Visgroups panel?
pEU9XEi.png

If not, you should show me your VMF, i'll identify it for you. It's most likely because it's tied to an entity that it's become part of the entity visgroup, which doesn't help matters.
 
Last edited:

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
The beds are using Displacements for pillows, select "Ignore Group" up in the top toolbar, select the Displacements and then select "toWorld" in the right hand toolbar. Displacements have no need to be Func_detail as they already have no interaction with vis.

Edit: Nevermind, i'm rusty that doesn't work. Just delete them and redo them without making them part of the func_detail. You can still group them together using the normal grouping tool, just never couple displacements with entity brushes as you'll get this compiling error.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
The compiler will basically ruin your computer for several seconds for any kind of compile. As you get into larger, more detailed maps you'll probably start to see upwards of 5-10 minutes of compiling.

My current project
takes about 2 hours if I do a full compile, but about 10 minutes on -fast. My computer is pretty crappy though, so with a better PC i'm sure it'd be better.