The beds are using Displacements for pillows, select "Ignore Group" up in the top toolbar, select the Displacements and then select "toWorld" in the right hand toolbar. Displacements have no need to be Func_detail as they already have no interaction with vis.
Edit: Nevermind, i'm rusty that doesn't work. Just delete them and redo them without making them part of the func_detail. You can still group them together using the normal grouping tool, just never couple displacements with entity brushes as you'll get this compiling error.