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KotH Koth_Yucca a1

Muenster Monster

L1: Registered
Apr 22, 2018
34
6
It's a really good map! Hope you continue to work on it

There's really only one glaring issue from a gameplay standpoint that I could find, and it's that you can reach the top of a small brush on both sides, where the rest of the top area is blocked off by clip brushes:
20180703214732_1.jpg
20180703214746_1.jpg
 

Gorgonzilla

L3: Member
Dec 1, 2016
133
41
Main issues I see are:
20180704123716_1.jpg

This massive sightline that's not necessary, snipers have plenty of other options. Also, these routes seem very plain, and it seems that all that matters is the point, but on other koth maps, viaduct for example, the back areas are used, like the building behind the point.



20180704123743_1.jpg

This window should be enlarged a lot, it doesn't feel right to have it this small, at least do 64 up by 128 across, maybe more.
Overall, the map seems a little plain, but it is the first alpha, so when you get play testing, you can fix up the major issues.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
Reuploaded because somehow the download was fullbright

You could've just rename the fixed version "_a1a" and posted it as an update. You didn't need to make a new thread.