ctf_flooded

CTF ctf_flooded v 0.5

GalcticPotato Glitch

L1: Registered
Feb 12, 2016
6
1
ctf_flooded - Incomplete capture the flag map themed in a flooded facility

After several days of rain, both BLU and RED bases were completely flooded, causing massive land damage. A few days after the flood, the maercs have to fight again.

The map is capture the flag because it's my favorite gamemode, it's easy to make, and i feel it's the most apropiate to express my map ideas.

The map isn't finished and the design is not good, but also up for change.
The reflections in the water in the skybox and map don't blend well, and the health and ammo layout isn't complte. I wanted to test it before going any further.

I hope you enjoy the map and the idea behind it, please leave all of your comments.
 

Squablo

L1: Registered
Jul 29, 2017
31
4
Here's my feedback:

-Flooded area under main playfield is extremely hard to see things in, you should add some more lights.

-Intelligence can't be accessed unless you're a jumping class or it's your teams intel.

-I don't think the 2-layered spawn room is a good idea. It gives a 50/50 chance that you'll end up where you want to be, which is probably going to be the high-ground. It may make people just change class around until they spawn in the right location.

-Speaking of the 2-layered spawn room, you take damage when you fall down this hole:
20171006233358_1.jpg

-There's a sight-line from one team's spawn to the other's
20171006233330_1.jpg

-There are a number of broken models and textures
20171006233347_1.jpg

-The level design is very confusing. There's too many vertical layers in any one spot, and it's very hard to figure out how to get from one level to the other or to get to a specific area. It feels too small. It's also cluttered, the staircases making for too many obstacles.

-It doesn't really look like the outside water should kill you. There's no real explanation so if you're not next to one of the signs it looks like you can just swim in it. Maybe make it more clear - a drop would probably make it a little easier to see.

-It has a nice aesthetic for the most part.
 

GalcticPotato Glitch

L1: Registered
Feb 12, 2016
6
1
Here's my feedback:

-Flooded area under main playfield is extremely hard to see things in, you should add some more lights.

-Intelligence can't be accessed unless you're a jumping class or it's your teams intel.

-I don't think the 2-layered spawn room is a good idea. It gives a 50/50 chance that you'll end up where you want to be, which is probably going to be the high-ground. It may make people just change class around until they spawn in the right location.

-Speaking of the 2-layered spawn room, you take damage when you fall down this hole:
20171006233358_1.jpg

-There's a sight-line from one team's spawn to the other's
20171006233330_1.jpg

-There are a number of broken models and textures
20171006233347_1.jpg

-The level design is very confusing. There's too many vertical layers in any one spot, and it's very hard to figure out how to get from one level to the other or to get to a specific area. It feels too small. It's also cluttered, the staircases making for too many obstacles.

-It doesn't really look like the outside water should kill you. There's no real explanation so if you're not next to one of the signs it looks like you can just swim in it. Maybe make it more clear - a drop would probably make it a little easier to see.

-It has a nice aesthetic for the most part.

I'll go over each point and see what i can do.

-While the flooded area is supposed to be dark and it doesn't make sense to have lights working underwater, i could lower the water or use a different water.

-Yes, the way to the intel isn't good, i'm working on that. Tying i with what you said about the cluttered design, i could add a little more to the sides and then, another path to the intel or do you think it's fundementally wrong?

-The spawnroom is too small and yes, you may want to be on the higer one, maybe is sould replace it with another one in the new side space i wanted to add?

-Fixing the fall damage would be ver chalenging, it would suppose lowering the entire upper part of the map or it looking really weird. Do you think a healt kit right under the hole would help?

-I really don't know how to fix that, maybe a door, but the sniper could use the sightline anyway.

-The broken models are because the use of assets from the jungle theme. I really don't know why the reflections on the water don't work, they do work after building the cubemaps.

-I'm adding signs to make it more easily navigated, maybe the new space on the sides will alliviate this.

-ok, i'll add more fall to the water and have more signs, but i'm not letting anyone swim on there, they would just go away and do whatever they want and i feel there's no good way to block them off once they're there.

-The map does look bland, i'm doing what ever i can to make it stand out more, but i prefer to have the gameplay go first.

Thanks a lot for letting me know what you think, i'll work on your problems right away. Please, check the updates to the map and tell me if you have any other problems.
 

Squablo

L1: Registered
Jul 29, 2017
31
4
For the fall damage in the spawnroom, it's not that it gives a disadvantage because you can just go to a resupply cabinet, it's just kinda weird to have that sort of a drop in spawn. But hey, maybe you could make it work.
 

GalcticPotato Glitch

L1: Registered
Feb 12, 2016
6
1
Thanks, the map should be updated in a week adressing what i can about your problems, please, come back and tell me waht you think about it.