cornontheCoD
L420: High Member
- Mar 25, 2008
- 437
- 70
I am just posting here to make sure I don't miss anything. I uploaded my room to the upload thread, and I didnt know if I needed to post here to say that I entered.
Youme, innocent bystanders (or jump-happy bystanders at least) can get stuck between your geometry and props.
Teh Rules said:Rules:
* Must contain:
1. 16 info_player_teamspawn entities
2. One or more functional garage doors
3. One or more Functional resupply locker
4. A func_respawnroom brush over the entire area of the spawnroom
* Interior only (windows to external vistas are allowed)
* Must submit a minimum of one screenshot, a .vmf and a .bsp
* Must fit either standard Red or Blu theme.
* Maximum of two entries (One Red, one Blu themed)
* Everything must be finished and submitted in the upload thread by the end of October. (That is Noveber 1st, 0:00 AM GMT)
I didn't either. I just figured that if the spawn makes it into an actual map, well it's better to not have your players get stuck. I mean, unlike the previous mini-contest (a building only made for the looks), these ones do have an implicit playability factor in them... I think? Correct me if I'm being stupid.I hope this wasn't a playerclipping contest, I didn't do any in my spawn.
I didn't either. I just figured that if the spawn makes it into an actual map, well it's better to not have your players get stuck. I mean, unlike the previous mini-contest (a building only made for the looks), these ones do have an implicit playability factor in them... I think? Correct me if I'm being stupid.
This one is a 'Lets see what you can do' we're going to be voting on how good they look and feel. Screenshots, .vmf and .bsp files will be available, please make your vote based on the .bsp and the screenshot quality rather than the .vmf quality. The .vmf however will be available for you to use as a prefab if you wish (but the use as a prefab is not the aim of the contest).