- Jun 21, 2015
- 9
- 1
After a medium sized discussion in the good ol' TF2Maps.net chatroom I decided to make this map study after the discussion about Hydro.
Well where do we begin with this map? At the beginning of course.
Stalemates:
Clutter:
Confusion:
Multi-Staging:
I hope that my map study about Hydro has given you greater insight into the TC Game-mode and some of the flaws about Hydro.
Remember to vote on the Poll as it could give even better insight as to the percentage of players who understand Hydro to those who don't(Also we won't judge you if you admit to your lack of understanding
)
Well where do we begin with this map? At the beginning of course.
Stalemates:
The most well known and easy to see flaw about Hydro is how prone to stalemates it is. Stalemates can occur either within rounds or between 2 Rounds. In round stalemates happen due to the nature of a map with 2 Control Points. Progression in-round for hydro is either very sudden and very push heavy or does not occur at all. I like to call a stalemate that occurs when the map is going back and forth on a round in Hydro a '2 Round Stalemate', as it occurs between two rounds and results in no progress in the map.
Clutter:
Hydro is very cluttered. It only takes one play through to find this out. This happens as the map is too small for 6 Areas all designed for different rounds. As a result of this, Hydro gets incredibly cluttered with routes to different areas left and right. Causing players to get confused, leading into our next point.
Confusion:
While not Hydro's fault entirely, the map makes no effort to explain itself or what players should and should not do. Even if players were not understanding of the mutli-stage nature of Territorial Control, the map should at least present an easy to understand objective which players can easily navigate to(Refer back to Clutter). Feel free to also vote on the poll about whether you or not understand Hydro.
Multi-Staging:
I'm apart of a rather large minority it would seem, I enjoy maps that are multi-staged better then those that are not. It would seem that the majority(At-least in TF2Maps.net Chatroom) prefer single-staged style of progression in their maps(Game-mode independent). Hydro for this very reason does not appeal to this group as it's entire premise is that there are several stages that last for fairly short bursts of time(Well that is if it isn't stalemating).
I hope that my map study about Hydro has given you greater insight into the TC Game-mode and some of the flaws about Hydro.
Remember to vote on the Poll as it could give even better insight as to the percentage of players who understand Hydro to those who don't(Also we won't judge you if you admit to your lack of understanding