- Dec 16, 2014
- 373
- 89
Hey there. So there was a new TF2 update, introducing the "map workshop", along with a new game command that probably broke many maps, including tr_walkway and other that had to use inputs through the point_servercommand entity. In my opinion, Valve made a mistake by adding the new command "sv_allow_point_servercommand", which has to be enabled before loading a map (Singleplayer) or by servers' admins that may be lazy. To fully enable everything, the value is "always". So I'm posting this in case someone knows if there is a way to "bypass" this. I've been thinking about enabling this command via logic_auto to point_servercommand, but I think no inputs are read unless the new command is enabled by the server.