Model Custom capture halograms VMF help

Sheltr

L3: Member
Feb 24, 2011
107
73
Hey everyone, I'm not even really sure how to ask this. I know its possible to make custom holograms for maps I think personally I've only seen it done once. but after looking at the vtf and vmt files i feel a little bit lost as I'm not anywhere near being a master of these. so basically I've got the model for the capture point its really simple the normal capture point logo, I've got it animated I'm just not really sure on how i should well... texture it and then put them into hammer. if anyone is willing to help or give any guidance or point in me a direction for help that would be fantastic.

3a5ae562b7.jpg
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
If that's your rocket, please, PLEASE make it a ring hologram that goes around the rocket. That'd be amazeballs.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
If that's your rocket, please, PLEASE make it a ring hologram that goes around the rocket. That'd be amazeballs.

Indeed it does! ::p: and once its done the ring control point and the rocket will be up for download for anyone to use.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
4a6528caa1.gif


This is basically how the animation on the control point will go,

If anyone is able to help me that would be fantastic.

I probably will slow the animation down drastically from where it is now.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
It would probably be easier if you just ripped the textures from the game. Use the base lines of the hologram and repeat them to go through the whole circle, and just simply use the regular hologram icons. Simple as that.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
It would probably be easier if you just ripped the textures from the game. Use the base lines of the hologram and repeat them to go through the whole circle, and just simply use the regular hologram icons. Simple as that.

That is what I'm going to do. the problem is the way they did the textures in the first place. it isn't one single texture file like I thought it was going to be it is a bunch combined into one large one, the textures i used here are just place holders.
So really I need help with how to do the uv_mapping for something like that.
 
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HQDefault

...what
aa
Aug 6, 2014
1,056
535
That is what I'm going to do. the problem is the way they did the textures in the first place. it isn't one single texture file like I thought it was going to be it is a bunch combined into one large one, the textures i used here are just place holders.
So really I need help with how to do the uv_mapping for something like that.

Well, If all else fails, make custom ones! You've already proven you have the artistic talent to do so :thumbup:
 

Sheltr

L3: Member
Feb 24, 2011
107
73
Hey guys I'm really still indeed of some help, If anyone can just left me a hand that would be great. I know most of you guys are busy and what not but I'm still lost on this whole thing here. I really just need at least a direction on what to do for this.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
Unfortunately, I have no clue where to start looking :'( but in the mean time, just use the placeholders in for the map. It's better than holding yourself back until someone knows the answer 6 months down the road.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
What is it that you need, help compiling the models?

Well, at the moment I need help with just applying the textures already in TF2 for the controlpoint onto the model, but I'm not sure how to go about doing the UV maps for it or setting up the VMF for it. i've also never imported an animated model into source before but i should be able to figure that part out for myself
 
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