- Aug 2, 2013
- 47
- 86
a1
So far i've just made the core essentials for the map to work and play, but also slammed some metal and wood textures on top.
>still needs a proper name though
a2
Added alternate route with the cliffs
Lowered the controlpoint
Added tree logs
corrected skybox texture, >realised that i need to rotate whole map to fit with the skybox
Edited some buildings a bit
Changed locations of some health and ammo.
>still needs a proper name though
a3
Added some boxes and rocks and stuff
Added ammo and moved around on stuff
Added light in the cave
Did a lot of small stuff in general
>still needs a proper name though
a4
I was bored so i edited the skybox texture and environment lighting
Moved a building
Lowered the weird balcony looking path on the side of the house
Disabled collision on haning lights
fixed void on control point
>still needs a proper name though
So far i've just made the core essentials for the map to work and play, but also slammed some metal and wood textures on top.
>still needs a proper name though
a2
Added alternate route with the cliffs
Lowered the controlpoint
Added tree logs
corrected skybox texture, >realised that i need to rotate whole map to fit with the skybox
Edited some buildings a bit
Changed locations of some health and ammo.
>still needs a proper name though
a3
Added some boxes and rocks and stuff
Added ammo and moved around on stuff
Added light in the cave
Did a lot of small stuff in general
>still needs a proper name though
a4
I was bored so i edited the skybox texture and environment lighting
Moved a building
Lowered the weird balcony looking path on the side of the house
Disabled collision on haning lights
fixed void on control point
>still needs a proper name though
Last edited: