KotH supercoolthing

yoghurt

L1: Registered
Aug 2, 2013
47
86
a1
So far i've just made the core essentials for the map to work and play, but also slammed some metal and wood textures on top.
>still needs a proper name though

a2
Added alternate route with the cliffs
Lowered the controlpoint
Added tree logs
corrected skybox texture, >realised that i need to rotate whole map to fit with the skybox
Edited some buildings a bit
Changed locations of some health and ammo.
>still needs a proper name though

a3
Added some boxes and rocks and stuff
Added ammo and moved around on stuff
Added light in the cave
Did a lot of small stuff in general
>still needs a proper name though


a4
I was bored so i edited the skybox texture and environment lighting
Moved a building
Lowered the weird balcony looking path on the side of the house
Disabled collision on haning lights
fixed void on control point
>still needs a proper name though
 
Last edited:

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Yay, well done for making your first upload! Next thing you want to do is look for the next gameday thread that pops up - they usually happen on weekends - and submit your map for 30mins of sweet, sweet testing. The TF2maps server has a feedback system that allows people to make comments about various points on the map, and the server automatically records a demo if you aren't able to make it to the gameday so you can watch through later. If you have any further questions about gamedays, ask one of the moderators - probably Egan or Fr0zen since they're usually they guys who run it.

Oh, and nice displacement work, bro! I think that bridge thing in shot 5 might be a little steep, and I'll make the comment that I say to all new mappers to be careful that the map is scaled correctly, and I'll hope to see this on the server soon!
 

Lenny

L2: Junior Member
May 2, 2013
90
35
Curses, another name taken.
The only unique name I have now is koth_decideonathemeforthismapeventually.
 

yoghurt

L1: Registered
Aug 2, 2013
47
86
Yay, well done for making your first upload! Next thing you want to do is look for the next gameday thread that pops up - they usually happen on weekends - and submit your map for 30mins of sweet, sweet testing. The TF2maps server has a feedback system that allows people to make comments about various points on the map, and the server automatically records a demo if you aren't able to make it to the gameday so you can watch through later. If you have any further questions about gamedays, ask one of the moderators - probably Egan or Fr0zen since they're usually they guys who run it.

Oh, and nice displacement work, bro! I think that bridge thing in shot 5 might be a little steep, and I'll make the comment that I say to all new mappers to be careful that the map is scaled correctly, and I'll hope to see this on the server soon!
heh, thanks man, but this is not my first upload though x)
 

yoghurt

L1: Registered
Aug 2, 2013
47
86
a3 released! :)

a3
Added some boxes and rocks and stuff
Added ammo and moved around on stuff
Added light in the cave
Did a lot of small stuff in general
>still needs a proper name though
Bunch of brushes i slammed together.
 

yoghurt

L1: Registered
Aug 2, 2013
47
86
a4 released
Would love to get some more feedback on the gameplay of this map. I'm having a hard time thinking of new ways to improve the layout.
Or else i should just start detailing it completely ^^

a4
I was bored so i edited the skybox texture and environment lighting
Moved a building
Lowered the weird balcony looking path on the side of the house
Disabled collision on haning lights
fixed void on control point
>still needs a proper name though