KotH Pits

kmn483

L1: Registered
Oct 28, 2013
2
0
pits_a5

Map #3- Pits.

Heavily criticized and remodeled, this once barren set of pathways now is mostly furnished with sniper spots, cover, anti-class areas (eg: anti-pyro airblast guards and demo-nade cover) and of course team-colored paths. It may not be fancy yet, but it's definitely functional!

Enjoy and criticism/advice highly accepted!

Attention!: 1- this map may have been incorrectly "beta", I am loose about the difference and misunderstood. this map is now "Alpha".

2-this map has been fixed! no longer crashing!
 
Last edited:

Egan

aa
Feb 14, 2010
1,375
1,721
We played a tiny bit of the map earlier today. There is some alright feedback in here that you should change but we didn't really get a full playthrough of the map because the server crashed like 2 minutes in. We did go back on after just to make sure that it wasn't the map that crashed the server, but we had 6 players the second time instead of the 22 from the first test, so it's still hard to say if the crash was a result of the map. We'll keep you updated the more we know, but for now: lighten the area up, fix your invisible walls (likely caused by the respawnroomvisulizers being setup wrong), and maybe make the deathpits less right-beside-spawn.
 

kmn483

L1: Registered
Oct 28, 2013
2
0
We played a tiny bit of the map earlier today. There is some alright feedback in here that you should change but we didn't really get a full playthrough of the map because the server crashed like 2 minutes in. We did go back on after just to make sure that it wasn't the map that crashed the server, but we had 6 players the second time instead of the 22 from the first test, so it's still hard to say if the crash was a result of the map. We'll keep you updated the more we know, but for now: lighten the area up, fix your invisible walls (likely caused by the respawnroomvisulizers being setup wrong), and maybe make the deathpits less right-beside-spawn.

Thank you for responding and letting me see that post, (which i had no clue about)
I am fixing some problems of the map but it will take awhile and more criticism before i learn how to tweak it.
I believe I did fix the invisibal walls problem but ill test it. as for the the deathpit, I will likely not change it because that's how I in-vision the map and the style of play.