- Jan 24, 2011
- 224
- 12
Cannonfodder's compiler? I'm just using the default one with Hammer Editor whenever I Run Map.
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I have just tried that, it did not work. I replaced the custom ones with standard brown rock textures yet the test map still shows up with an older version with place-holding grey texture.
Yes. I PrtScr quickly just in case you want to see it. It's just a picture and all but whatever I can do to help you help me.does it still give you that bracket error?
Yes. I PrtScr quickly just in case you want to see it. It's just a picture and all but whatever I can do to help you help me.
I don't have dropbox, as for Download section I can do. Do I simply put the vmf in an upload? What about the vmx?
Make a cube. Slice it cleanly in half horizontally. Go into the displacements window, select all ten of the outer faces, turn them into displacements, and hit Subdivide. You now have a nearly-spherical mass that you can delete the bottom half from to get a dome type thing. That help any?Also, any advice for making circular displacements on cylinders? Since the wiki article says only works for square brushes.
Make a cube. Slice it cleanly in half horizontally. Go into the displacements window, select all ten of the outer faces, turn them into displacements, and hit Subdivide. You now have a nearly-spherical mass that you can delete the bottom half from to get a dome type thing. That help any?
He's talking about it being 10 faces AFTER you slice it in two...because the side faces would go from 2 to 4.
another approach is to select one face and turn it into a displacement. Then from there you select a huge range of what is affected then just click a few times to raise/lower it.