** Executing...
** Command: "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Mystic Monkey\Documents\Custom TF2 maps\koth_greenhill.vmf"
Valve Software - vbsp.exe (Oct 25 2013)
4 threads
materialPath: D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading D:\Mystic Monkey\Documents\Custom TF2 maps\koth_greenhill.vmf
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/mystic_monkey/nack_wanted.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/mystic_monkey/nack_wanted.vmt
LightmappedGeneric,
Patching WVT material: maps/koth_greenhill/cp_mountainlab/nature/blendrocktograss002_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/MYSTIC_MONKEY/NACK_WANTED.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/MYSTIC_MONKEY/NACK_WANTED.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/MYSTIC_MONKEY/NACK_WANTED.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/MYSTIC_MONKEY/NACK_WANTED.vmt
LightmappedGeneric,
ProcessBlock_Thread: 0...1..
** Executing...
** Command: "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Mystic Monkey\Documents\Custom TF2 maps\koth_greenhill"
Valve Software - vvis.exe (Oct 30 2013)
4 threads
reading d:\mystic monkey\documents\custom tf2 maps\koth_greenhill.bsp
reading d:\mystic monkey\documents\custom tf2 maps\koth_greenhill.prt
LoadPortals: couldn't read d:\mystic monkey\documents\custom tf2 maps\koth_greenhill.prt
** Executing...
** Command: "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Mystic Monkey\Documents\Custom TF2 maps\koth_greenhill"
Valve Software - vrad.exe SSE (Oct 30 2013)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\mystic monkey\documents\custom tf2 maps\koth_greenhill.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.90 seconds)
17788 faces
204 degenerate faces
3801221 square feet [547375872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0888 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 459/8192 5508/98304 ( 5.6%)
brushsides 20318/65536 162544/524288 (31.0%)
planes 31864/65536 637280/1310720 (48.6%)
vertexes 25187/65536 302244/786432 (38.4%)
nodes 13949/65536 446368/2097152 (21.3%)
texinfos 352/12288 25344/884736 ( 2.9%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 17788/65536 996128/3670016 (27.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5147/65536 288232/3670016 ( 7.9%)
leaves 13951/65536 446432/2097152 (21.3%)
leaffaces 19314/65536 38628/131072 (29.5%)
leafbrushes 10824/65536 21648/131072 (16.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 107981/512000 431924/2048000 (21.1%)
edges 57598/256000 230392/1024000 (22.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 1564/32768 15640/327680 ( 4.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 22422/65536 44844/131072 (34.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 17269828/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1452/393216 ( 0.4%)
LDR ambient table 13951/65536 55804/262144 (21.3%)
HDR ambient table 13951/65536 55804/262144 (21.3%)
LDR leaf ambient 8566/65536 239848/1835008 (13.1%)
HDR leaf ambient 13951/65536 390628/1835008 (21.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5830 ( 0.0%)
pakfile [variable] 212290/0 ( 0.0%)
physics [variable] 560696/4194304 (13.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 48646
Writing d:\mystic monkey\documents\custom tf2 maps\koth_greenhill.bsp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Mystic Monkey\Documents\Custom TF2 maps\koth_greenhill.bsp" "D:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\koth_greenhill.bsp"