Map Crashing

Exactol

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Jul 11, 2013
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(sorry if its the wrong place for this) Ok, so I was planning on releasing my first public map, when all of a sudden it just crashes tf2 upon load. I was hoping someone could look through my map and find the problem. I've already spent an hour trying to find it with no success. I think it has something to do with a entity, but I'm not sure. Download link: http://www.mediafire.com/?t9oivcb81x91htj (Uses the construction pack, so you might get missing textures)
 

Beetle

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Aug 17, 2008
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I don't suppose you've already used interlopers.net/errors have you?
 

Exactol

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I have and it shows nothing Also nothing shows up in the ingame error checker
 

Beetle

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Hide the logic and compile and try again. I agree that it has something to do with that.
 

Beetle

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Nope, Still crashed

wow you hid all the entities that have outputs/inputs and it still does it? I'm stumped.

Just a long shot, but sometimes stair brushes (triangular prisms) when rotated cause invalid brushes, but in rare cases they can even cause a map to crash with no indication of anything being wrong.

edit: by "rotated" i just mean brushes that were, say, copied and rotated so you didn't have to make all the stair brushes all over again.
 
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Exactol

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I have no stair brushes (I think) I have a building that is rotated 45 degrees. Do you think that's the problem?
 

Beetle

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I have no stair brushes (I think) I have a building that is rotated 45 degrees. Do you think that's the problem?

it could be, especially if it's not on the grid. but even so, it's still a long shot.

and I only used stairs as an example because rectangles rotated 90 degrees dont seem to have a problem, but if it's a bunch of triangles, it can.
 

Exactol

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Ok, I deleted it and it STILL crashes :/ this is driving me crazy
 

Beetle

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There are so many problems with your map, but it's a learning experience.

1. You can't surround your map with a texture that's a decal/overlay. (for you, it's that blue stripe texture.) It will cause leaks.
2. Pretty much the cause of your initial errors are your brushes made out of spheres - your grass areas. Look up displacements on the wiki, they will be invaluable and will give you way better results at way less of a performance cost.
3. Look up func_details and learn when you use them - you'll use them a ton and they'll cut down your compile times drastically.

After all that's done, consider researching a bit of optimization (func_details are part of that). Housing your map in one big cube will cause performance problems after your maps become a bit more complicated.
 

Exactol

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Ya, this was my first/second map I made without copy and pasting things. I made this when I first began to understand lining up displacements. Is the map fixable?
 

Beetle

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Ya, this was my first/second map I made without copy and pasting things. I made this when I first began to understand lining up displacements. Is the map fixable?

I believe so - it's fairly simple. just replace all your squashed sphere brushes with displacement brushes and replace your blue stripe texture with tools/skybox texture.

(and obviously look into the other things I said)
 

Exactol

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Um, that's really odd. It is a tools/toolsskybox texture. Also which brushes are squashed sphere brushes? I can't find them
 

Beetle

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Aug 17, 2008
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Um, that's really odd. It is a tools/toolsskybox texture. Also which brushes are squashed sphere brushes? I can't find them

in your current map, you pretty much need to make everything that has a grass texture on it into a displacement. trust me - you'll love displacements.

and if you have a skybox texture now for the cube, then that's fine.
 

Exactol

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I do love displacements :p But there is no grass :/ Its all dust and concrete (which are displacements)
 

Beetle

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Aug 17, 2008
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Umm. I'm very embarrassed about what I am about to say.

I posted in the wrong thread, and therefore none of this info is applying to you. I'm just trying to help too many people. I'm sorry

You know much more than the one I meant to respond to, and I TOTALLY downloaded your map too, I just couldn't find what was wrong in your map. ahhh so embarrassed ><