KotH Anvil

Yoda12999

L1: Registered
Oct 16, 2010
23
1
Anvil is my first released map and one that I have worked on for the past few years off and on. Lately I got serious about it and now it is ready for some feedback!

Unlike most KOTH maps, Anvil has three points: one in each of the side buildings and the main point on the anvil-like rock. The two side points control who can pass through gates leading up to the top of the anvil.

Atheistically, Anvil is set in a train depot/warehouse that has been slightly wrecked by BLU and RED's fighting.
 
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Yoda12999

L1: Registered
Oct 16, 2010
23
1
Where did that train come from? o.o

The sky. It's funny what hippies can do, ain't it?

In all seriousness the walls of the map will look something like this by the next release. I just got impatient and decided to get the bare minimum detail done before posting.
 
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Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
the third and fourth areas look tight and combat restricting. Consider opening the area up more.
 

Yoda12999

L1: Registered
Oct 16, 2010
23
1
a2 - expanded the size of the blue building
- added details to the sides of the area to explain the shipping crates and trains
- added a giant shipping crane to block sight lines and hold up two crates
 

Yoda12999

L1: Registered
Oct 16, 2010
23
1
a3 - Signage
- Slightly improved lighting
- Capture point timings

Doesn't seem like much, I know, but I have not had much time to work on it lately and wanted a version up that was playable by people other than me for any upcoming gameday.