One big visual issue are the rocks. Players hover at some parts of the rock models. Not a little bit, but a lot. Also teleporters on ramps. They hover. The pool combat should really only be useful to spies. Perhaps an underground area with a glass window that sees into the pool would be interesting, but it would go against the excavation idea. Anyway, an underground rock theme with some realistic lighting should make this pretty cool.
There's a possibility that I used some rocks that were parts of cliffs and not meant to be used like I did. I can take a look at collision wireframes later, but if you could post screenshots of the particular rocks that would be great.
I don't know how to fix the ramps other than nobuilding them. I'll take a lot at what valve does when I get home.
I'm not entirely sure if I will keep the pool or not, I'm going to look through other koth for ideas on how best to use the space.
My vision of the map is it being mostly outside, but that could change. If I do put it in a cave, it will be once I reach beta.
The pool window would go great in a zoo themed map.
EDIT: Is the thread saying it was last updated the 26th for anyone else? Because it should say the 27th, and when I go to edit it has the correct date of the 27th.