- Nov 6, 2012
- 5
- 0
Hey guys, I've recently been working on a jump map and have come across a slight problem. Two of the jumps within the map require a "healing" brush or something similar that will work with StartTouch; this is because while landing a 'sync', (use of two or more rockets to go either higher or farther) the damage dealt from the rockets + the fall damage from landing will kill a soldier once performed.
Now, what I have already tried was the use of a trigger_multiple, and in the Outputs tab I've set an OnStartTouch with AddHealth. I've already played around with the output, and read through a few articles in this forum; seen a few threads talking about an !activator target, but that also seems to do nothing for me. So, my question is... "How to I create a brush and make it so it adds a specified amount of health upon touching it?"
"Do I need to download a mod, is there something I'm doing wrong, or not seeing?"
PostScript: I am already using a func_regenerate brush being associated with a supply locker. This is working fine, but I need the additional health from a trigger or w/e.
And thanks for taking the time to read this.
~~ Åñäløg ~~
Now, what I have already tried was the use of a trigger_multiple, and in the Outputs tab I've set an OnStartTouch with AddHealth. I've already played around with the output, and read through a few articles in this forum; seen a few threads talking about an !activator target, but that also seems to do nothing for me. So, my question is... "How to I create a brush and make it so it adds a specified amount of health upon touching it?"
"Do I need to download a mod, is there something I'm doing wrong, or not seeing?"
PostScript: I am already using a func_regenerate brush being associated with a supply locker. This is working fine, but I need the additional health from a trigger or w/e.
And thanks for taking the time to read this.
~~ Åñäløg ~~