- Jul 28, 2012
- 192
- 207
My first actual map, I tried hard (and read all the threads I could) to make this not bad. I think I did fairly well for no previous experience, but it's not great by any means.
It's a 5cp map set in a storage/transfer facility in an industrial area away from the city, and the actual facility is mostly underground.
The last control point is quite open and has a lot of paths to it, so it requires 3 people to initiate capture, and has a capture rate of around 5 seconds (probably going to be changed), I wanted to prevent back capping, or one person somehow getting behind the defense and winning quickly.
When the 2nd control point is captured, some of the main entrances to the base close, So the attacking team has less paths to the last cp, making it a little easier to defend. ..But, there's still ways to get to some of the paths that the doors block.
Update, after being lazy and not working on it for a long time, I got back to mapping and touched up the map a bit.
Also, on the BLU side stairs up to the fortifications there's a glitched texture on the wall that always appears no matter what I do, I have no idea how to get rid of it.
I can't think of a name for this, so any suggestions for a name would be great
It's a 5cp map set in a storage/transfer facility in an industrial area away from the city, and the actual facility is mostly underground.
The last control point is quite open and has a lot of paths to it, so it requires 3 people to initiate capture, and has a capture rate of around 5 seconds (probably going to be changed), I wanted to prevent back capping, or one person somehow getting behind the defense and winning quickly.
When the 2nd control point is captured, some of the main entrances to the base close, So the attacking team has less paths to the last cp, making it a little easier to defend. ..But, there's still ways to get to some of the paths that the doors block.
Update, after being lazy and not working on it for a long time, I got back to mapping and touched up the map a bit.
Also, on the BLU side stairs up to the fortifications there's a glitched texture on the wall that always appears no matter what I do, I have no idea how to get rid of it.
I can't think of a name for this, so any suggestions for a name would be great
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