Glassrun

Jan 20, 2010
1,317
902
From the screens, just like your other map, it looks very sterile. You need to make the map look a bit more interesting. Also, I like your doors. They're fancy.
 

Ashigak

L1: Registered
Feb 3, 2010
19
0
Yeah unfortunately that one turned out quite clean cut like the other one so the sewer room looks a tad out of place.


Ashigak
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Your style screams early TF2 mapping style, similar to the stylings of early Vilepickle. The major reasons I see for this are the relative blocky form or archy corners of the map combined with base color strips. It isn't a bad thing, but it isn't as impressive as a valve-level detailing work.

Alot of it is also the fact that the bases are fairly clean (IE, blocky, conforming, no disruptive overlays to add in noise) and the lack of inaccessible detailing areas in the apparent screenshots. I'd say take a look at Junction for what you can do with that; Junction may be spamfest in a 2v2 but it's got amazing detailing.
 

Remix

L69: Deviant Member
Feb 27, 2008
69
15
Your style screams early TF2 mapping style, similar to the stylings of early Vilepickle.

I was actually going to say the same exact thing. This style is a solid start, but can definitely be improved upon.
 

Ashigak

L1: Registered
Feb 3, 2010
19
0
Your style screams early TF2 mapping style, similar to the stylings of early Vilepickle. The major reasons I see for this are the relative blocky form or archy corners of the map combined with base color strips. It isn't a bad thing, but it isn't as impressive as a valve-level detailing work.

Alot of it is also the fact that the bases are fairly clean (IE, blocky, conforming, no disruptive overlays to add in noise) and the lack of inaccessible detailing areas in the apparent screenshots. I'd say take a look at Junction for what you can do with that; Junction may be spamfest in a 2v2 but it's got amazing detailing.

TMP, I am still developing the map (hence a15) and will heed your advice but would also like to say that I was going for a clinical futuristic looking map.

you should shake things up a bit. add a prop. :)

chickenm4n, in due time...in due time...

Can I get an overhead? Every screen looks to be in a different place :S

adsurdistof, you can find an overhead now added at the bottom of the download images or check it out direct at: http://forums.tf2maps.net/downloads/glassruna15pic0verhead_SMs.jpg


Ashigak
 

Ashigak

L1: Registered
Feb 3, 2010
19
0
I hate double posting and bumping threads but I would like some more feedback on this map if possible. I have waited a while for another response.


Ashigak