What's Happenin'

DrummerX

L1: Registered
Nov 22, 2009
23
2
Been a member here for some time, i think i actually made an account couple months back but yeah finally decided to say What's Happenin'.

Well i've been mapping for the unreal engine since about 2004 and have been doing so since. Didn't play a single source game till TF2 came out and learned how to map for the source engine then, and i've got to say HOW THE HELL DO YOU GUYS NOT KILL YOURSELVES over hammer, like omfg, could it be any more unstable, lol.

Well, i think I've created about 3-4 original maps and have worked together with other mappers on several others (couldn't tell you the names of them but maybe 2), i also map for empiresmod, great game that i have high hopes for for the fact that you can play just about any game-type you can think of except zombie crap.

I help run my communities servers from unreal to source and to other engines as they come around and have grown a liking to this community of mappers, lots of help without the general hatred you get from other mapping sites (more of those that are mod based).

Well there you go, i love to map and always willing to help others while learning more, always up to learning something new, Peace!
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Welcome!

Do you have any screenshots or such of your previous maps?

And hammer isnt unstable :D
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Welcome!
 

KaiserFate

L69: Deviant Member
Dec 9, 2009
69
12
It is if you carve with toruses:O

Well, that's just asking for it.

But yes, you're not wrong, this is a very good community, great camaraderie to be found here so welcome aboard.


Also anyone who has spoken to me before on the subject of mapping will know that mapping in Unreal was like pulling teeth for me, as opposed to the simplicity of Worldcraft/Hammer; my own personal hell would be making maps for that engine so I guess it's all a matter of preference.
 

DrummerX

L1: Registered
Nov 22, 2009
23
2
LOL, yes i'm an actual drummer, i don't have anything to show that i do, hmmm screenshots of my maps, never really took any. cp_snowbridge_thallus was one i worked with thallus on, port over from the DOD:S map.

I started work on 2 KOTH maps, didn't work out so great, at the time i was limited to my laptop which could only load like the first 100 feet of the world, so it was nearly impossible to do anything.

And come on, unreal is soooo much easier than hammer, at least with unrealEd, you didn't have to worry about loosing your work becuase you cut something the wrong way, lol, oh and you didn't have to really worry about mapping to a grid whereas in hammer, if you don't map to a grid, gwd, you'll get holes that you'll never find, lol.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
:D Me tuh!

I'm not going to get into an argument over hammer with you, but if you plan on staying here, you better start likin' it real soon... ;)
 

Trotim

aa
Jul 14, 2009
1,195
1,045
I actually gotta agree. UnrealED was a lot easier back then. I dunno how it is now but when I mapped for UT99 I didn't have to care about FPS or areaportals or similar shenanigans at all.
 
Aug 10, 2009
1,240
399
LOL, yes i'm an actual drummer, i don't have anything to show that i do, hmmm screenshots of my maps, never really took any. cp_snowbridge_thallus was one i worked with thallus on, port over from the DOD:S map.

I started work on 2 KOTH maps, didn't work out so great, at the time i was limited to my laptop which could only load like the first 100 feet of the world, so it was nearly impossible to do anything.

And come on, unreal is soooo much easier than hammer, at least with unrealEd, you didn't have to worry about loosing your work becuase you cut something the wrong way, lol, oh and you didn't have to really worry about mapping to a grid whereas in hammer, if you don't map to a grid, gwd, you'll get holes that you'll never find, lol.

Meh Idk. I've done some mapping for UT3, and if the previous versions (mapping software versions that is) are anything like it I would hardly call source and UT3 mapping comparable. Ut3 has a GIANT focus of models because it can run 10 billion of them at 150 fps. UT3 also doesn't have the leak problem that source does, but at the same time complex brushwork is a version of hell only UT3 can make for you as the second you get into complex vertex editing the engine becomes suicidal. That said, I do really, really like the real-time lighting.

Source has a giant focus of brushwork over models. Unlike UT3 it can't render a billion entities and models at once but provided you have the knowledge, the brushwork detail you can fit into a map is almost limitless.

If you have a team of artists and such, you should be having them model for ut3 but if it's just you and a couple of good friends I would suggest source.
 

DrummerX

L1: Registered
Nov 22, 2009
23
2
It's a good thing then that there is a big team of modelers and such for the mod i'm apart of, Renegade-X.

I never said i don't' like hammer, just prefer UnrealEd over it any-day, only because I've worked with it way more.

Source engine has a ton of limitations that i don't' think I'll ever get used too... But in the mean time I'll continue mapping not only for TF2 but other source games/mods Glad to see there are other unreal mappers here as well. =D