- Jul 31, 2009
- 1,590
- 410
I honestly don't think I'd use this that much. I prefer to be absolutely clear that everything is packed correctly and the only way I could personally do that would be to pack it myself.
It is the BSP. Manual packing is irrelevant. Resistance is futile. It wishes to improve itself. It will add your practical and algorithim approaches to its own. Your workflow will adapt to service it.
Among other future options... you will be able to skip running BSPZip, and thus not actually changing anything. In doing so, instead of saving a new mapname.bsp file, it will output a mapname.filelist, which is simply the same file list you would pass to BSPZip if you wanted to do things super-manually.
ex:
Code:
models\mything.mdl
c:\Program Files\Steam\steamapps\logon_name\team fortress 2\tf\models\mything.mdl
materials\foo\bar.vmt
c:\Program Files\Steam\steamapps\logon_name\team fortress 2\tf\materials\foo\bar.vmt
materials\foo\bar.vtf
c:\Program Files\Steam\steamapps\logon_name\team fortress 2\tf\materials\foo\bar.vtf
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