A few reasonable points I picked up on while playing this today, granted it's still in early stages, I hope they will be addressed:
A: There was a broken bridge in this area, which made me feel that some water in place of the floor would be nice.
B: Nothing horribly game breaking here, all I noticed was that the water ended rather abruptly, but I'm sure a skybox will be added at some point
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C: For Blue, this point was surprisingly easy to reach, and to capture. The problem is that Red don't have a quick way of getting on to the point without taking a teleporter, since it's caged in, there's a couple of gaps in the cage where you can get out/in from the top, but most of it is too tight. Even if Red have the point secured, it isn't difficult for a few members of Blue to get to the top and easily wipe out Red's remaining players and win the point due to its quick capture rate.
General: Too dark! I understand that the map is set at night, but players will have difficulty seeing each other in the dark, be sure to light up everything, but at the same time of course, don't go crazy, you just need some lamps in areas to keep the map well lit and easy to spot enemies in, being too dark is often a huge problem when play testing in early stage maps.
Overall: Balance-wise, besides C, the map played out very nicely and I enjoyed it, good work!