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added new shortcut and signage for Red to C
- this shortcut will close when C is capped
added new route to oneway door to funnel players and hopefully teach them that its there better
fixed/adjusted sight-lines on D
- also fixed a crack-shot on A
minor changes to B
currently wanting to retest it more, as previous tests have felt better than before, need to keep looking at painpoints.
i have some new design ideas in mind, ive made two seperate experimental versions of the map to test drastic changes to the area, not too confident in either right now. so i will keep trying.
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