Ziegelstadt

Ziegelstadt a3

  • reworked first area
  • reworked A building exit, moved cp A inside
  • changed warehouse before B, added B gate
  • added some spaces around C
  • reworked D
  • fixed blu start spawncamp from lower
  • fixed rollback on last
  • fixed clipping
  • fixed team switch
  • spec cams
  • bandaid fix for red getting cornered at mid 2 spawn after B cap, spawn disables 30 sec after B is capped
  • removed big flank from blu spawn to red mid1 spawn
  • reworked flank into first building for blu
  • lowered big arches outside blu spawn
  • added big door between mid1 spawn and B staging that opens when the cart approaches A
  • shortened path around warehouse before B
  • improved area outside mid2 spawn
  • added upstairs castle entry route for blu
  • removed side entry into castle from mid2 spawn
  • removed red flank into castle from D
  • shortened path behind C
  • nice chapel windows
  • changed sign models/added new signs around B
  • added spec cam for each point
  • revised logics
  • fixed noisy checkpoints
  • fixed hdr