Weir

Weir A6

Changelog:
-Textures and shit
-Small details and geometry cleanups
-Room between points connected to sewer changed slightly
-Removed some shutters, shutters that were kept were made into wide/Well shutters
-Removed overtime
-Reduced timers to 4 minutes from 5
-Other things that I probably forgot

Screenshots:
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Changelog:
-Changed prefix to dom_
-Now uses timer system; owning at least one point makes your team's timer run down, team wins if their timer hits 0 first; 5 minute timers, no overtime, no start-of-round cap delay
-Slightly rotated spawns
-Made dam a bit wider and added some crates
Changelog:
-B is now unlocked at the start, just like how it was in A1
-A and B now both take 18 seconds to cap and give no spawn adjustments
-Moved A into a new shack where the old shack used to be and deleted the weird overhang
-Made packs less cramped
-Rotated spawn buildings and spawns to make flow better
-Fixed some collisions and other things I forgot
Fixed broken logic thanks to a comment Idolon made on my DAD prefab.
Changelog:

-B is now available to both teams when unlocked, instead of only being available to the team that owns A
-Fixed solid railings at B
-Fixed certain buildings not allowing stickies to stick to them properly
-Mirrored the tiny shacks at A
-Water is now fully capable of extinguishing players
-Fixed solid light fixtures across the map
-Possibly more that I forgot

No screenshots this time due to most of the changes being unnoticeable outside of gameplay
Changelog:

-B and most of the B building are locked until A is capped, and B can only be capped by a team if said team owns A
-B cap time raised from 20 seconds to 25 seconds
-Tweaked spawn times
-Redid main room into B to have smaller shutter entrance plus second-story catwalk with one-way windows leading to new railing ledge
-Tweaked highground ledge directly next to B and the cover near it
-Observation room now has glass in all three windows (also JimiJam)
-Upgraded all health along the middle of the map to its immediate next size
-Minor visual (including lighting) changes, mostly at A
-E

Screenshots:
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