Water Reclamation

Water Reclamation A5

I live.

Reduced light brightness in corridors between BLU Spawn and B.
Reduced lighting in corridors underneath C.
Added "stairs" to the sides of C point to allow non-jumper classes to access it more easily.
Reduced RED respawn times for B.
Extended railing for visual homogeneity. Trust me its a word and spelled correctly.
Lots of bugs got fixed, and some friends came along for the ride too!

Transitioning from B to C should be smoother now.
Most notable change: Additional events occur after second point's capture to make it a little more obvious where one has to go next.
-I didn't even have scripts in but I fixed the broken lights. IDEK.