[VScript] VSH Mannopolis

[VScript] VSH Mannopolis Final

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[VScript] VSH Mannopolis Final

Large futuristic like city owned by Saxton Hale

Final Changes:
* Added in a new main official theme

* Added in textures to credit custom assets used in the map

* Added in some more cars to the outer city/trade parts of the map

*Map music can now be controlled by the music slider in the options menu.

* Added gates and other props to make it clearer where the "out of bounds" parts of the map are. Thanks to Aar for this feedback :)

* Map is designed in a way to where it also provides early drafts of future maps that I may make. ("Hale River Resort" for example)

Map Overview:

Map by "GANGST", Future Buildings and Hover Car Props by "The Winglet." Additional; props and textures by various artists from TF2maps.net

VSCRIPT VSH by "LizardOfOz" and his team.

Setting: A large futuristic-like city set in the Badlands Region. Mannopolis is owned by Saxton Hale himself and has a slight resemblance to Australia! (from the TF2 Comics)

Map details:

A massive VSH/TF2 map that also has a SourceMod and Trade Version. The VSH version(s) of Mannopolis has you fighting around the Mann Co. Shopping Mall area that has been transitioned into a battlefield.

The VSCRIPT Version of VSH Mannopolis has the mercenaries fighting against Saxton Hale after he caught the mercenaries trying to brake into and rob the famous Mannoplis Mann Co. Shopping Mall while a large set of new merchandise is being transferred to the mall. Rumers have it that Graymann set the mercenaries to attack the shopping mall in order to drag Saxton Hale out. For unknown reasons, the mall area has been transitioned into a battlefield. For security reasons, the mall is sealed off by a massive and impenetrable force-field protecting it from intruders and damage. However, because the red team has snuck into the mall, they are now trapped in the area with Saxton Hale. Will Saxton be able to defend his shopping mall and city? We shall see.

The VSCRIPT Version of Mannopolis has a few game play changes/map triggers to try and spice up the game play. These include:

1. Both Red Team and Saxton get a speed boost when the round begins.

2. Red team can survive one fatal blow from Hale per round. Also known as "Addcond 70." Players can cancel out Addcond 70 with fall damage if they are not careful. (This also affects Hale but should not make a difference.)
* Important: For the player who becomes Saxton Hale, don't confuse this for a failed Hitreg.

3. Those soda machines scattered around the map seem interesting ;)

4. The player who becomes hale can activate one of two offcial map themes before the rounds starts.
Author
★GANGST★
Downloads
155
Views
427
First release
Last update
Category
Versus Saxton Hale (VScript)

More downloads from ★GANGST★

Latest updates

  1. Final Version

    The final release of the map unless I need to rapidly change anything.
  2. Cosmetic Updates

    Map music can now be controlled with the volume slider Added in props to clearly determine where "out of bounds" areas are.
  3. Cosmetic Updates

    The finalized design/look for the map has been done unless I decide to add more stuff. Changes include the full 3D Skybox and further optimization by setting the backs of some of the buildings in the city to NODRAW