[VScript] VSH Mannopolis (Big Update)

[VScript] VSH Mannopolis (Big Update) 2025-05-05

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[VScript] VSH Mannopolis (Big Update) 2025-05-05

Large futuristic like city owned by Saxton Hale

(Note: Not to be confused with the city seen in the background of Karijini)

Welcome to Mannopolis Hippies! This is a large futuristic-like city located in the Badlands Region! Mannopolis is owned by Saxton Hale himself and has a slight resemblance to the 1890 "Australia" city from the TF2 comics!


VScript Mannopolis has received a massive overhaul. Changes include:

* Downscaled city and mall areas

* Two new fighting areas added
1. City Streets area
2. Hale Hotel Rooftop area
- Hale can chose between the three fighting areas and the extra ones are currently experimental

* Added in a new theme.
- Map now has three different themes than hale can activate

*Map music can now be controlled by the music slider in the options menu.

* Added gates and other props to make it more clear where the "out of bounds" parts of the map are. Thanks to Aar for this feedback :)

* Map is designed in a way to where it also provides early drafts of future maps that I may make. ("Hale River Resort" for example)

* All that should be left is minor things such as the Z-fighting and possible visual things. I should be able to save this for later.

Map Overview:

Map by "GANGST", Future Buildings and Hover Car Props by "The Winglet." Additional; props and textures by various artists from TF2maps.net

VSCRIPT VSH by "LizardOfOz" and his team.

Setting: A large futuristic-like city set in the Badlands Region. Mannopolis is owned by Saxton Hale himself and has a slight resemblance to Australia! (from the TF2 Comics)

Map details:

A massive VSH/TF2 map that also has a SourceMod and Trade Version. The VSH version(s) of Mannopolis has you fighting around the Mann Co. Shopping Mall area that has been transitioned into a battlefield along with specific parts of the city.

The VSCRIPT Version of VSH Mannopolis has the mercenaries fighting against Saxton Hale after he caught the mercenaries trying to brake into and rob the famous Mannoplis Mann Co. Shopping Mall while a large set of new merchandise is being transferred to the mall. Rumers have it that Graymann set the mercenaries to attack the shopping mall in order to drag Saxton Hale out. For unknown reasons, the mall area has been transitioned into a battlefield. For security reasons, the mall is sealed off by a massive and impenetrable force-field protecting it from intruders and damage. However, because the red team has snuck into the mall, they are now trapped in the area with Saxton Hale. Will Saxton be able to defend his shopping mall and city? We shall see.

The VSCRIPT Version of Mannopolis has a few game play changes/map triggers to try and spice up the game play. These include:

1. Both Red Team and Saxton get a speed boost when the round begins.

2. Red team can survive one fatal blow from Hale per round. Also known as "Addcond 70." Players can cancel out Addcond 70 with fall damage if they are not careful. (This also affects Hale but should not make a difference.)
* Important: For the player who becomes Saxton Hale, don't confuse this for a failed Hitreg.

3. Those soda machines scattered around the map seem interesting ;)

4. The player who becomes hale can activate one of two official map themes before the rounds starts.
Author
★GANGST★
Downloads
316
Views
652
First release
Last update
Category
Versus Saxton Hale (VScript)

More downloads from ★GANGST★

Latest updates

  1. Map Redesign

    VScript Mannopolis has received a massive overhaul. Changes include: * Downscaled city and mall areas * Two new fighting areas added 1. City Streets area 2. Hale Hotel Rooftop area - Hale can chose between the three fighting areas and the extra...
  2. Final Version

    The final release of the map unless I need to rapidly change anything.
  3. Cosmetic Updates

    Map music can now be controlled with the volume slider Added in props to clearly determine where "out of bounds" areas are.