[VScript] VSH Mannopolis (Beta Update)

[VScript] VSH Mannopolis (Beta Update) 1

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

[VScript] VSH Mannopolis (Beta Update) 1

Large futuristic like city owned by Saxton Hale

This is a beta/slightly early version of the map that is still undergoing development and changes.

Masive Cosmetic Updates:
The finalied design for the map has been done unless I decide to add more too it. Changes include the full 3D Skybox and setting the back some of the buildings in the city for optimization purposes

Map by "GANGST", Future Buildings and Hover Car Props by "The Winglet." Additional props and textures by various artists from TF2maps.net

VSCRIPT VSH by "LizardOfOz" and his team.

Setting: A large futuristic-like city set in the Badlands Region. Mannopolis is owned by Saxton Hale himself and has a slight resemblance to Australia! (from the TF2 Comics)

Overview: A massive VSH/TF2 map that also has a SourceMod and Trade Version. The VSH version(s) of Mannopolis has you fighting around the Mann Co. Shopping Mall area that has been transitioned into a battlefield.

The VSCRIPT Version of VSH Mannopolis has the mercenaries fighting against Saxton Hale after he caught the mercenaries trying to brake into and rob the famous Mannoplis Mann Co. Shopping Mall while a large set of new merchandise is being transferred to the mall (as of right now, voice lines don't make sense as I need to figure out how to edit them) For unknown reasons, the mall area has been transitioned into a battlefield. For security reasons, the mall is sealed off by a massive and impenetrable force-field protecting it from intruders and damage. However, because the red team has snuck into the mall, they are now trapped in the area with Saxton Hale. Will Saxton be able to defend his shopping mall and city? We shall see.

The VSCRIPT Version of Mannopolis has many differences from the SourceMod version which includes a shorter mall building, all jump pads being replaced with boxes, and shorter ladders on the sides of the wall building that can be reached with wall climbing. Additionally, VSCRIPT Mannopolis also has a few game play changes/map triggers to try and spice up the game play. These include:

1. Both Red Team and Saxton get a speed boost when the round begins.

2. Red team can survive one fatal blow from Hale per round. Also known as "Addcond 70." Players can cancel out Addcond 70 with fall damage if they are not careful. (This also affects Hale but should not make a difference.)
* Important: For the player who becomes Saxton Hale, don't confuse this for a failed Hitreg.

3. Those soda machines scattered around the map seem interesting ;)

Trivia:
* Map does have a set lore which will be further noticed/explained as I add more textures to the map.

* The player who becomes the boss can choose to activate the map/boss music by hitting a button by Hale Spawn. This button goes away after a set amount of seconds.

* The map currently has an "original" character seen in the SourceMod version of the map. Right now it's unknown if this character will stay in the official version by the textures showcasing this characters will stay for now.

As the map is in a beta state, I have a checklist for what I will want to do as I continue to work on the map. This includes:

Checklist for future updates:
1. Create another official theme(s) for the map.

2. Design the map's 3D Skybox to where you can tell that it's in the Badlands Region (Done)

3. Determine what to do with the outer city/trade parts of the map as it is all fully playable but blocked off. It's possible that I may try to find a way to teleport the winning team to the city so they can explore it until the next round starts or try and do rooftop battles on some of the buildongs. If the full city becomes fully unused, it will either become part of the 3D Skybox or used for further optimization.

4. Edit voice lines to avoid lore confusion.

I will try to have this map fully ready by Summer Update but there is no guarantee as I will be out doing activities with my family during the month of June. For now, I will release the Beta version of the map so we all help play test it :)
:)
Author
★GANGST★
Downloads
39
Views
157
First release
Last update
Category
Versus Saxton Hale (VScript)

More downloads from ★GANGST★

Latest updates

  1. Cosmetic Updates

    The finalized design/look for the map has been done unless I decide to add more stuff. Changes include the full 3D Skybox and further optimization by setting the backs of some of the buildings in the city to NODRAW