Vision

Vision a6

a6

special thanks to @Defcon for pre-release feedback.

layout
  • removed remaining shutters
  • derestricted yard connectors
  • opened yard building 1st floor
  • removed right battlement route
  • added more shacks to mid for additional cover w/ crouch jump up for attackers
  • added 2nd floor yard building route to left side
  • delete left battlement bridge to yard building
  • squeezed cap area slightly to allow walking through mid without touching the point
  • lowered cap time
  • shifted all spawn points to main door on right
pickups
  • downgraded mediums to smalls in yard building
  • removed small hp from left battlements
  • moved mediums from yard connector to left side yard building
  • moved medium ammo in mid side building 1st floor back some and added medium health with it

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a5

layout

  • removed dropdown
  • removed most of 2nd floor mid building and removed shutter going into it
  • removed yard connector and upper yard building shutters
  • removed some barriers from yard bridge
  • route into yard building from right side is now a catapult
  • 1st floor side mid building window is now a one-way out

pickups
  • moved small hp/ammo from shacks flanking point into 2nd floor mid side buildings

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a4

layout

  • gutted “yard” area and remade to separate fighting from mid
  • right route is a connector hub; can go to 2nd floor mid building, 1st floor mid building, or back into yard connector to mid

pickups

  • small hp/ammo in shacks by point
  • medium hp/ammo in yard building
  • small hp/ammo in top left route building
  • medium hp/ammo in connector building under yard building
  • small hp in mid side buildings 2nd floor
  • small hp under top left route dropdown by trucks
  • medium ammo in mid side buildings 1st floor

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a3

visual
  • fixed asymmetric red/blu texture transition at mid
gameplay
  • made small shutter entrance to mid side buildings one-way and made accessible to all classes
  • compressed mid 256hu and redesigned side mid to opposing mid side building connector as a result
  • closed hole in floor connecting mid side building 1st and 2nd floors
  • shortened and better lit mid side building 1st floor
  • close mid cover shift

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visual

  • hydro sky settings
  • more interior lights
  • more roofing because I like roofing

gameplay

  • complete rework of yard and lobby
  • shifted spawn forward and deleted lobby building to decrease timings
  • slight offset of point to increase width
  • mid buildings connect to right side yard building
  • better pathing into lobby building
  • rearranged point cover
  • removed small pickups behind point
  • removed full kit in garage
  • moved small pickups in lobby building into upper room in yard building
  • medium pickups in new locker rooms
  • small hp in mid side building, 2nd floor

optimization

  • coupla hints
  • skybox across yard buildings to prevent explosive spam

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