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a6
special thanks to
@Defcon for pre-release feedback.
layout
removed remaining shutters
derestricted yard connectors
opened yard building 1st floor
removed right battlement route
added more shacks to mid for additional cover w/ crouch jump up for attackers
added 2nd floor yard building route to left side
delete left battlement bridge to yard building
squeezed cap area slightly to allow walking through mid without touching the point
lowered cap time
shifted all spawn points to main door on right
pickups
downgraded mediums to smalls in yard building
removed small hp from left battlements
moved mediums from yard connector to left side yard building
moved medium ammo in mid side building 1st floor back some and added medium health with it
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a5
layout
removed dropdown
removed most of 2nd floor mid building and removed shutter going into it
removed yard connector and upper yard building shutters
removed some barriers from yard bridge
route into yard building from right side is now a catapult
1st floor side mid building window is now a one-way out
pickups
moved small hp/ammo from shacks flanking point into 2nd floor mid side buildings
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a4
layout
gutted “yard” area and remade to separate fighting from mid
right route is a connector hub; can go to 2nd floor mid building, 1st floor mid building, or back into yard connector to mid
pickups
small hp/ammo in shacks by point
medium hp/ammo in yard building
small hp/ammo in top left route building
medium hp/ammo in connector building under yard building
small hp in mid side buildings 2nd floor
small hp under top left route dropdown by trucks
medium ammo in mid side buildings 1st floor
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a3
visual
fixed asymmetric red/blu texture transition at mid
gameplay
made small shutter entrance to mid side buildings one-way and made accessible to all classes
compressed mid 256hu and redesigned side mid to opposing mid side building connector as a result
closed hole in floor connecting mid side building 1st and 2nd floors
shortened and better lit mid side building 1st floor
close mid cover shift
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visual
hydro sky settings
more interior lights
more roofing because I like roofing
gameplay
complete rework of yard and lobby
shifted spawn forward and deleted lobby building to decrease timings
slight offset of point to increase width
mid buildings connect to right side yard building
better pathing into lobby building
rearranged point cover
removed small pickups behind point
removed full kit in garage
moved small pickups in lobby building into upper room in yard building
medium pickups in new locker rooms
small hp in mid side building, 2nd floor
optimization
coupla hints
skybox across yard buildings to prevent explosive spam
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