removed a sightline on A
made ceiling of A tracks more spacious
got rid of dropdown in flank house on A, its pretty much useless and only got in the way
got rid of catwalk hole for B defenders
moved jump pad and made it not throw you as high
put up arrow signs to show you can jump over a sightline blocker on B
moved the jump pad pit packs back so instead BLU can use them
tried to highlight the flank on B more, watching the demo I saw that BLU kept just walking into meatgrinder room
clipped off a very high up spot
changed upper window room on last
closed off a doorway on last