Viper

Viper B2

removed alley on 1st
reduced blu spawn time on 1st
edited passive hold on 2nd/gave defenders a better route to the roof
oneway escape door on the roof that nobody uses is no longer red only
buffed ammo pack in the red forward spawn house to full
nerfed full hp on 3rd to medium
other small things
Started slowly detailing the map
Made a building on A shorter and playable on its roof
Added a new flank on A
Changed B slightly
Simplified flank on last and added connector from tracks to flank
Blocked off a highground spot on 2nd
added new stairs angle if you bust main on 2nd
added a door that opens when you cap 2nd
added a container to block sightline on 3rd
removed a dumb spot on 1st
made it so you can't jump over the flank railings on 1st
other minor things
forgot to compile tool brushes
changed some textures
blocked off a sightline on C
added a new way into C through the B choke, might revert tho idk
tried highlighting flanks a little more
removed a sightline on A
made ceiling of A tracks more spacious
got rid of dropdown in flank house on A, its pretty much useless and only got in the way
got rid of catwalk hole for B defenders
moved jump pad and made it not throw you as high
put up arrow signs to show you can jump over a sightline blocker on B
moved the jump pad pit packs back so instead BLU can use them
tried to highlight the flank on B more, watching the demo I saw that BLU kept just walking into meatgrinder room
clipped off a very high up spot
changed upper window room on last
closed off a doorway on last
added patches under packs, was an oversight cause I have them disabled
added a full ammo kit in the B flank house
removed the ramp onto the red crate on A cause a sniper had a pretty strong angle into the flank house there
got rid of a headglitch sightline that sees into BLU first spawn
other minor changes
clipped some stuff
buffed 3rd with full packs
made a new connector so there isn't only 1 route to the last lobby area
fixed some fences not being solid
made the goo less saturated
added some green lights, not as bright as a1 and only to highlight the goo a little more and not get in the way of the map
tried making ambient lighting a little brighter
other small changes