Oh boy, this was a major change. Given the sheer scale of the update, there might be some odd spots like asymmetrical walls that I overlooked, but yeah. Changes include:
MASSIVE structure change for the overall map (distances between mid and 2nd, then 2nd to last, were shortened)
More overhead obstructions between mid and 2nd (sorry Trolldier who played the first playtest)
Partially advanced spawn moved higher
Fixed resupply lockers working in forward spawns (maybe)
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