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Vertigo Alpha 3a

Oh boy, this was a major change. Given the sheer scale of the update, there might be some odd spots like asymmetrical walls that I overlooked, but yeah. Changes include:

  • MASSIVE structure change for the overall map (distances between mid and 2nd, then 2nd to last, were shortened)
  • More overhead obstructions between mid and 2nd (sorry Trolldier who played the first playtest)
  • Partially advanced spawn moved higher
  • Fixed resupply lockers working in forward spawns (maybe)
  • Fixed weird props and prop hitboxes
Changes include:
  • Proper lighting!
  • Minor props (for light locations)
  • Spectator cameras
Apparently the name conflicted with that of an older map.

I also added barriers to either side of the medium health under mid.