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made the lava less of a death trap
qol changes in capture point geometry
made the capture point floor partially transparent in an effort to remind players of the objective
powerup duration and charge timer changed from 10/20 to 15/15; slightly nerfed powerup drain rate from 24 to 25 seconds
resistance powerup on soldier now gives 10% damage resistance from all sources (the total rocketjump resistance is the same)
regen powerup gives +max hp, 20 for soldier, 10 for medic
precision powerup overheal decay bonus increased from 19 to 24 seconds
reduced respawn times
little bit of detailing and effects
increased brightness of the lighting of the map
decreased time to cap
in-map chart, detailing the powerups and their effects
fixed bugs with powerup spawnage
slightly redesigned centre area to get rid of those pesky struts
walkable surfaces from spawn platform to middle floor
powerups should now be fixed, and the status of powerups when someone picks them up are now better telegraphed
redesigned how the side portals teleport projectiles, using the power of vscript
removed the floating platform around point