- Opened up a lot of areas more
- Added new route near Point C
- Fixed payload moving forwards after rolling back into slope near the final Point
- Red team are now teleported instead of killed in old spawn rooms when a Point is captured
- Blu team no longer get trapped in old spawn rooms after a point is captured
- Reduced the amount of time for Blu team gained by capturing Points
- Widened a room near Point B
- Altered the light source angle
- Fixed soundscape triggers in some areas
- Reduced amount of playable space near first Blu spawn
- Moved the hut at the final Point
- Increased the number of medium health kits
- Fences on bridges can now be shot through
- Moved signs on bridge outside second Red spawn to make it more obvious where to go
- Moved some health kits to make them easier to find
- Removed wall near Point B
- Moved resupply in second Blu spawn
- Added more obvious visual blocker at end of water near Point C
- Clipped off useless space in final Blu spawn
- Fixed building in final Blu spawn
- Improved clipping throughout the map
- Fixed final Point columns collisions
- Fixed black doorframe near Point A
- Increased fade distances for tracks