Underway

Underway B2

-some small adjustments for the next test
-Put a house in the yard outside C instead of just the cliffside
-Updated blu spawn a bit
-Miscellaneous visual stuff
-Closed a route on A so defenders have more space to work with
-Changed capture zone on C
-Added wire to scaffolding path on C
-Shortened A a tiny bit
-Added needed tp out of forward when A is capped for red so they don't get stuck
-fixed forward spawn visualizer
revert from a7 rework
-B various changes
-C shifted around
-New B > C area
-C various changes
Ground-up revamp
Basically a brand new map lol
A (Old B) idea is intact and C is pretty much the same
-large A rework
-added second forward for red
-completely new C
-updated blu spawn courtyard
-added small side building on A
-updated C heavily
-removed one upper entrance
-added a longer flank route in its place
-added small route on A
-added some signs
-update to red side of C
-Updated ground at blu side B
-New entrance to room above B from blu side
-Moved red forward spawn to face B directly
-New route into C from the lobby area
-One route into C from lobby area raised
-Prop jump into lobby area from red side removed
-Added a small perch for red spawn area
-Moved pipes closer together on C
-Some doors widened
-Some ceilings raised
-Added open building at blu spawn
-Added platforms for defenders at A
-Added a one way shutter on B blu side
-Added a new route that opens after B is capped
-Changed the shape of lobby to last
-Scaled up last a bit
-Adjusted cap times
-Adjusted spawn rates
-Couple more lights added