- Properly compiled the map (oops)
Revamped spawnrooms Added a few tasty treats courtesy of nickybakes!
Huge detailing revamp as well as some fixes! completley revamped the detailing of the map (thank you ms. wizard!) revamped the skybox (thank you ms. wizard!) added blockbullets to the platforms in the pit reduced ground displacement power from 4 to 3 and added divisions centered signs outside of spawn centered respawn visualisers fixed the ceiling fans so they properly show up in the spawn rooms various func_detail-ing aligned the tele platform and bridge updated point model changed the skybox tweaked the fog controller added env_sun added fog to the skybox realigned the awnings outside of spawn adjusted the spectator cameras made drop-down fences not solid to bullets and projectiles rotated the park benches to prevent players from getting stuck refined the pit to look more natural teleporters no longer keep your velocity (Vscript)
Added needed collisions to the fence, the sign, and the minecart Fixed an issue with the overlay on blu's dropdown
Fixed respawnroomvisualizers so you no longer get locked in spawn
Fixed spawndoors You can no longer get into enemy spawn
Fixed lighting issues Teleporter particles now appear (for real this time) Compressed the map file for optimization Change the angle of the teleporter so you no longer get thrown into death pit Changed outer buildings to func_detail Removed color correction Re-aligined trash bag in garbage bin
Re-aligned player clip along the back of the fences by the teleporters Fix multiple issues with blu teams dropdown Teleporter particles now properly render Fixed many minor brush inconsistency Added class icons to spawn
Changed upper spawn door to be larger Made the hole of "dropdown" smaller, and closer to the end Fixed a bug where a prop door would open with a spawn door Fixed an issue where overlays would not appear underneath the health kits in dropdown You can no longer avoid dying in the pit Re-aligned the platform with the stairs for dropdown Changed tree models Changed the trees in the skybox to prop_static