Ultitrio Caffapro

Ultitrio Caffapro b4

Huge detailing revamp as well as some fixes!

  • completley revamped the detailing of the map (thank you ms. wizard!)
  • revamped the skybox (thank you ms. wizard!)
  • added blockbullets to the platforms in the pit
  • reduced ground displacement power from 4 to 3 and added divisions
  • centered signs outside of spawn
  • centered respawn visualisers
  • fixed the ceiling fans so they properly show up in the spawn rooms
  • various func_detail-ing
  • aligned the tele platform and bridge
  • updated point model
  • changed the skybox
  • tweaked the fog controller
  • added env_sun
  • added fog to the skybox
  • realigned the awnings outside of spawn
  • adjusted the spectator cameras
  • made drop-down fences not solid to bullets and projectiles
  • rotated the park benches to prevent players from getting stuck
  • refined the pit to look more natural
  • teleporters no longer keep your velocity (Vscript)
  • Added needed collisions to the fence, the sign, and the minecart
  • Fixed an issue with the overlay on blu's dropdown
  • Fixed respawnroomvisualizers so you no longer get locked in spawn
  • Fixed spawndoors
  • You can no longer get into enemy spawn
  • Fixed lighting issues
  • Teleporter particles now appear (for real this time)
  • Compressed the map file for optimization
  • Change the angle of the teleporter so you no longer get thrown into death pit
  • Changed outer buildings to func_detail
  • Removed color correction
  • Re-aligined trash bag in garbage bin
  • Re-aligned player clip along the back of the fences by the teleporters
  • Fix multiple issues with blu teams dropdown
  • Teleporter particles now properly render
  • Fixed many minor brush inconsistency
  • Added class icons to spawn
  • Changed upper spawn door to be larger
  • Made the hole of "dropdown" smaller, and closer to the end
  • Fixed a bug where a prop door would open with a spawn door
  • Fixed an issue where overlays would not appear underneath the health kits in dropdown
  • You can no longer avoid dying in the pit
  • Re-aligned the platform with the stairs for dropdown
  • Changed tree models
  • Changed the trees in the skybox to prop_static