Resource icon

Truck A5

  • Fixed blackbrush
  • Added flanks for both teams on both B and C
  • Gabe Red access to some highground on C
  • Fixed Red's respawn times after A is captured
  • Gave Blu an additional spawn exit on A, level with highground
  • Nerfed some sightlines on B and C
  • Gabe Blu a ramp up to red's highground on B
  • Added walls to second level of the room between A and B
  • Made some of the ammo near A smaller
  • Other small changes and fixes
  • Overhauled and redid C almost completely
  • Added/Extended transition from A>B
  • Lessened pits around A and B
  • Lessened height difference in building near A
  • Added wall near A
  • Added forcerespawn for red when blu caps
  • Shortened Blus cap times
  • Shortened Reds respawn times
  • Few other small changes I can't think of
  • Added sign to direct Red in the right direction coming out of their first spawn
Overall, the map should be less flanky and there is more of a "main path" throughout the map. Should be less overtly vertical, and the frontlines should be more defined.
  • Much of C has been redesigned, including removal of pit
  • Blu can no longer cap B from around the corner
  • Added a sign to direct players from Blu's forward spawn
  • Gave Red an additional spawn exit
  • Moved Red's first spawn to direct them in the right direction better
  • Some other stuff I'm probably forgetting because I did most of these changes like a month ago
  • Should be a bit more easy to defend (all points)
  • Added some geometry to block sightlines on B
  • Added section between B and C to space them out
  • Fixed brushwork on tunnel
  • Fixed red being stuck in spawn