- Overhauled and redid C almost completely
- Added/Extended transition from A>B
- Lessened pits around A and B
- Lessened height difference in building near A
- Added wall near A
- Added forcerespawn for red when blu caps
- Shortened Blus cap times
- Shortened Reds respawn times
- Few other small changes I can't think of
- Added sign to direct Red in the right direction coming out of their first spawn
Overall, the map should be less flanky and there is more of a "main path" throughout the map. Should be less overtly vertical, and the frontlines should be more defined.