Fixed blackbrush
Added flanks for both teams on both B and C
Gabe Red access to some highground on C
Fixed Red's respawn times after A is captured
Gave Blu an additional spawn exit on A, level with highground
Nerfed some sightlines on B and C...
Overhauled and redid C almost completely
Added/Extended transition from A>B
Lessened pits around A and B
Lessened height difference in building near A
Added wall near A
Added forcerespawn for red when blu caps
Shortened Blus cap times
Shortened...
Much of C has been redesigned, including removal of pit
Blu can no longer cap B from around the corner
Added a sign to direct players from Blu's forward spawn
Gave Red an additional spawn exit
Moved Red's first spawn to direct them in the right...
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