Tripwire

Tripwire A4

This update brings:
*B is now wider
*Red spawn is further back on B
*Blu's right route on B is wider
*Added some ammo for red, widened a doorway
*Removed blu's top flank for A, maybe it will flow better now
*Made the glass texture larger so it looks a bit better
*Added stairs + moved forward red highground platform on A
*Added a blu spawn exit and changed one of the others
*Added deathpit signs
*Moved the A train further back
*Pushed floaty pickups down to the floor
*Filled the hole in the stacked fences in the opening area
*Nobuild computer cabinets
*Fixed a small sightline into blu's upper route at B
*Probably more stuff that I forgot to list

Hopefully this is a good update!!

Screenshots:
cp_tripwire_a40000.png
cp_tripwire_a40001.png
cp_tripwire_a40002.png
This update brings:
*Moved blu forward spawn so red doesn't have highground over it/you don't have to make awkward turns
*Remade A->B connectors, any advice on properly making connectors would be greatly appreciated
*Added a new entrance into last for blu
*Resized last a bit
*Made the Pit at B shallower
*Fixed some bad clipping across the map
*Made A not cap in two seconds
*Remade red entrances to A
*Fixed respawn times
*Fixed some tiny gaps in geometry
*Fixed broken visualisers, somehow I set them all to start disabled
*Thanks for all the help, Emil!

As always, all and any feedback is greatly appreciated
This update brings:
*New B point, no more weird spawn/shortcut/'chickenwire funhouse hall of mirrors'
*Somewhat new A point, thank you to Idolon for the suggestion
*Lowered respawn times overall
*Made A->B connector a tad less cramped
*Added a jump up in the opening area
*Replaced short fences with tall ones to better indicate a closed off area
*Made glass darker
*More stuff I definitely forgot

Screenshots:
cp_tripwire_a20001.png
cp_tripwire_a20000.png