- Major Decoration and Lighting changes
I felt the map didn't quite hit how I wanted it to, and felt a bit unpolished in areas. I did a general pass at improving the decoration where I could, focusing on making the two sides feel more distinct. It's still a bit rough in spots, but I hope you like it!
- Removed some unnecessary sightline blockers
I have made the decision to let snipers exist. These blockers include the fences on the rooves and the fences at mid. This should also make some particularly nasty sentry spots less nasty.
- Adjusted... some gameplay stuff
I'll be honest, I started this update right after the last one, and the gameplay changes came first. The detailing I did today, so I can't remember what changed here! Sorry!
There were some other things I had planned for this map, like a more interesting finale with some actual destruction, but i'm generally pretty happy with how things are right now. If there's any major bugs, I'll fix them, but this is otherwise the last (planned) update. Thanks for playing!