-Adjusted last point area to improve flow, especially at entrances
-Expanded last point lobby area, particularly the lower lobby
-Adjusted 2nd point area significantly to improve flow, and make defensive positions more dynamic and comfortable
-Adjusted house connector to improve flow
-Adjusted valley connector to improve flow
-Added cave passage under valley/cliff connector to improve offensive options
-Removed underpass areas on mid point area
-Adjusted mid point area significantly to improve flow, and balance between left/right sides and low/high ground
-Adjusted skybox above all buildings to prevent splash being absorbed
-Adjusted forward spawn locations to reduce sightlines
-Adjusted health and ammo around the map