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Fixed inconsistencies between red side and blue side.
More clipping.
General polishing.
Fixed more misaligned textures.
Fixed missing navmesh.
Minor changes in the architecture of some buildings... Again².
Added more light around dark areas.
Added small health pack on top of the tunnel both sides.
Changed skybox texture and ambient light.
Fixed floating props.
Fixed a lot of misaligned textures.
Fixed minor problem with displacements sticking out of walls.
Overral Clipping.
Minor changes in the architecture of some buildings... Again.
Fixed func_details with 64 lightmaps... ops.
Missing from last patch note:
Fixed blue banner with low resolution texture.
Removed green tone from skybox light.
Minor changes in the architecture of some buildings.
Some torches have been replaced by lamps.
Overall Clipping.
Added more skeleton spawns.
Changed texture of some buildings.
Minor gameplay changes to mid area.
Fixed missing clipping around mid area.
Fixed spells not spawning correctly.
Added more team-side colors.
Changed map name to Tomb Town.
A lot of optimization.
Clipping everywhere! yay
More clipping. Maybe need more.
Artpass...
More detail around the Control Point.
Overall Optimization.